
Learn how to create professional low res meshes for next-gen games. The bulk of this demonstration is in 3ds Max 2010 where the instructor uses the new graphite modeling tools to optimize and create meshes to be used to capture the details from the fountain high res mesh. After the low res mesh is created the instructor creates the UVs for all the modular pieces of the fountain and then goes into great detail about the baking options to create your normal and ao maps.
The techniques used in this video have been proven effective in production to quickly create professional next-gen game meshes.
Search
Browse Items
- 3D Total: Joan of Arc (3D) - Maya
- 3D Total: Beginners Guide to ZBrush (3D) - Tutorial Series
- 3D Total: Painting Armour (2D) - Digital Painting Tutorial
- Stash DVD: SHORT FILMS COLLECTION 1
- 3D Total: Space Painting - Tutorial eBook
- 3D Total: 3D Environment Lighting - 3dsmax
- 3DTotal: Aquarium (3D) - 3dsmax
- 3D Total: Joan of Arc (3D) - Cinema4D
- Eat3D - Classical Sculpting: Anatomy and Figurative Art for Digital Sculptors
- 3D Total: Bugatti Veyron (3D) - Car Modelling Tutorial - 3dsmax




