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Character Modeling for Next-Gen Games Modeling and Sculpting with Richard Smith

Editions Available:
  DVD
Regular Price: US$69.00
CGS Member: $65.55 Add to cart



In this DVD, Richard Smith guides you through modeling a Next-Gen game character. Richard starts with a rough concept design and then creates a low-res base mesh. From there he sculpts each part in ZBrush with special attention paid to creating realistic clothing folds. Once each part is completely sculpted Richard retopologizes it inside of Maya using a plug-in called Nex. Finally, using XNormal he creates the normal map and then sets everything up in Maya. This DVD is intended for artists with a basic understanding of polygon modeling in Maya, but the techniques he demonstrates could be applied using other 3D modeling software.

  • TOPICS COVERED

    * Low-Res Base Mesh
    * Realistic Clothing Folds
    * Legs, Torso and Backpack
    * Using Nex and XNormal
    * Game Geometry

  • CHAPTERS

    01. Overview
    02. Reference and Block Out Model
    03. Legs
    04. Torso
    05. Backpack
    06. Game Geometry

    System Requirements
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