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Introduction to ZBrush: Interface and Workflow with Ryan Kingslien

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  DVD
Regular Price: US$49.00
CGS Member: $46.55 Add to cart


Introduction to ZBrush 3 covers everything you need to know to get started working in ZBrush. ZBrush 3 is the industry standard application for digital sculpting and has been used in nearly every recent blockbuster film and video game that has visual effects. Ryan Kingslien was part of the development team responsible for creating ZBrush, and in this DVD he covers each essential feature in-depth and from a practical and accessible point of view. Ryan also provides a detailed understanding of how each ZBrush feature builds upon the others to allow artists to sculpt without limitations. This DVD is aimed at beginning learners and is designed to quickly get them up to speed with ZBrush 3.

436 Minutes of Lecture.

  • TOPICS COVERED

    * Sculpting
    * Brushes
    * Masks
    * ZSpheres
    * SubTools
    * Polygroups
    * PolyPainting
    * ZAppLink
    * Transpose
    * MatCap
    * Materials
    * Rendering
    * Lighting
    * Displacement Maps
    * Normal Maps
    * Topology
    * Turntables

  • CHAPTERS

    01: Get Sculpting in 5 Minutes
    02: Sculpting Fundamentals
    03: Review
    04: Sculpting Details
    05: Review
    06: Masks
    07: Documents verse Tools
    08: Sculpting Workflow with Clay Brush
    09: Understanding Brushes
    10: Polygroups and SubTools
    11: Polygroups
    12: Subtools
    13: Transpose
    14: ZSpheres
    15: ZSphere Quadraped
    16: ZSphere Hands
    17: Posing Your Model
    18: Transpose Master
    19: MatCap Materials
    20: Material Basics
    21: Managing Materials
    22: Lighting
    23: Rendering
    24: PolyPainting Essentials
    25: PolyPainting Multiple Objects
    26: PolyPainting with Cavity
    27: ZAppLink Part 1
    28: ZAppLink Part 2
    29: Exporting PolyPainting
    30: Using ZMapper Primer
    31: Displacement Maps Primer
    32: Turntables
    33: Topology Primer

    System Requirements
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