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Character Animation: Fundamentals

Editions Available:
  DVD
Regular Price: US$49.00
CGS Member: $46.55 Add to cart


This is Chris's first lecture in a series on character animation using Maya. In this lecture Chris introduces the basics of feature film style character animation. Starting with the bouncing ball and then moving on to using a character rig, Chris gives you a guided tour of the inner workings of Maya, covering the interface and how to develop good workflow habits. He discusses the basics of acting and emotion and demonstrates how to setup the always challenging walk cycle, from blocking in and smoothing out the animation to refining it by adding attitude and feeling.

170 Minutes of Lecture

  • TOPICS COVERED

    * Maya Animation Interface
    * Timing and Spacing
    * Bouncing Ball
    * Preferences
    * Blocking in the Walk Cycle
    * Smoothing the Walk Cycle
    * Problem Solving
    * Adding Drag
    * Opposing Action
    * Adding Attitude
    * Refining the Animation

  • CHAPTERS

    01: Maya Interface / Tangents and Curve Types
    02: Bouncing the Ball / Squash and Stretch
    03: Refining the Bouncing Ball
    04: Blocking the Walk Cycle
    05: Breakdowns / Smoothing the Curves
    06: Finaling the Walk Cycle
    07: Adding Feel / Adding Drag / Opposing Action
    08: Adding Attitude / Unpinning
    09: Final Touches

    System Requirements
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