
BEHIND THE SCENES (BTS) is a new and exciting DVD series developed to showcase the creation of a game cinematic sequence. The series follows a team of artists as they demonstrate their production techniques from concept phase to final rendered animation. This chapter in the series focuses on hard surface texture painting for 3D models – in this case a military styled helicopter. Ted begins by organizing the vehicle into discreet layer groups reflective of their final material assignments. He then shows various texture painting techniques and methodologies using Maya, Photoshop®, BodyPaint and ZBrush. The DVD includes production meetings with art director Mark Goerner and culminates with a spectacular rendering of what all the various maps look like when placed on the model.
270 Minutes
* UV Layout
* Texture Planning
* Using Reference
* Metallic and Painted Surfaces
* Painting Hardware and Signage
* Painting Wear and Tear
* Reflection and Specular Maps
* Working with the Art Director
01: Introduction
02: First Production Meeting
03: Museum Visit
04: UV Layout
05: Exterior Textures Part I
06: Exterior Textures Part II
07: Hull Plating
08: Second Production Meeting
09: Interior Textures
10: Specular Reflection Mapping
11: Outro
System Requirements
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