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In this DVD, Sebastien Larroude demonstrates the techniques that he uses to create environments for the video game and entertainment industries, using Adobe Photoshop®, Pixologic ZBrush®, Autodesk Maya® and EyeOn Fusion®. Beginning with black and white sketches, Sebastien leads you through the creation of a polished concept/CG matte painting.
He specifically reveals the entire pipeline to create a full CG Sci-Fi urban environment from speedpainting to mood lighting, architecture design, textures and shaders, brush creation, modeling, sculpting and compositing while discussing useful professional tips. Follow his original methodology and personal approach for using the most popular software in the industry.
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Topics Covered:
Perspective and composition
Speedpainting
Mood Lighting
Custom brushes
Tecturing and detailing
Colorimetry
Match color
Box modeling
Uv techniques
Mental ray GI / final gathering rendering
Displacement Shaders
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ZBrush sculpting
Stencil techniques
Masking techniques
Projection master
Compositing
Color correction
Alpha
Smoke Gfx
Chapters
01: Speedpainting/Concept Art and Moddlighting
02: Matte Painting Preparation
03: CG Matte Painting Process
04: Compociting and Polishing
Conclusion |
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