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| Main topics covered:
Chapter 01: Sub-D Modelling, A History
First we look at how the current implementation of Sub-D modelling came about as a reaction to some of the short-comings of NURBS modelling. Chapter 02: A NURBS Like Surface To understand current Sub-Ds, we have to understand NURBS. Here Chris gives you a brief introduction to the anatomy and features of NURBS. Chapter 03: The Sub-D Surface, Polygon Types Quad polygons give the best results when working with Sub-Ds, but why? Here Chris explains. Chapter 04: Controlling Curvature We now explore a key concept of Sub-Ds, in how you control the curvature of the surface via the proximity of it control points. Chapter 05: How To Create We know what they are, and how to control their form. But how do we create these surfaces in the first place? Chapter 06: The MeshSmooth Modifier We take an in-depth look here at how the most comprehensive smoothing system works. Chapter 07: TurboSmooth & NURMS Smoothing
Having mastered the intricacies of the MeshSmooth Modifier, we take a look at the more pared down TurboSmooth and the built in NURMS smoothing in the E-Poly mesh type. Chapter 08: Editable Poly - Edges Now Chris takes us through how we can effectively select and model using the E-Polys Edge sub objects. Chapter 09: Editable Poly - Vertices And we continue with a similar look at how we can do the same with an E-Polys Vertices. Chapter 10: Editable Poly - Polygons & Borders CAnd we complete this section by looking at how we can use the E-Polys Polygon and Border modelling tools. Chapter 11: Modelling The Cart - Running Boards Now we return to our series wide modelling project, the go-cart. We make a start here by modelling its running boards using Sub-Ds. Chapter 12: Modelling The Cart - The Mudguards We continue modelling by tackling the mudguards using Sub-Ds. Chapter 13: Modelling The Cart - Hood & Seat And now Chris shows us how we can model the carts hood and its drivers seat. Chapter 14: Modelling The Cart - The Drive Cog And we complete this section by modelling the carts drive cog, which we started in the previous DVD. Chapter 15: E-Poly & Shell Modifiers Now we look at how we can use the Sub-D tools and the Shell Modifier to enhance elements we created earlier in this series and this DVD. Chapter 16: Optimized Smoothing The smoothing inherent in the Sub-D surface can bog down viewport performance if not handled with care. Here Chris show how to optimize this area. Chapter 17: Procedural Modelling Procedural modelling is a workflow that effects all of the areas covered in this series. Here Chris demonstrates what Proceduralism offers. |
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