|
|||||
| Main topics covered:
Chapter 01: E Mesh - Structure & Sub-Objects
Chris starts with a look at the basic elements that make up the Editable Mesh geometry type. Chapter 02: Creating Faces & Issues We look at how we can create new faces within an e-mesh from scratch, and also at issues that can arise during face creation and editing. Chapter 03: Attach/Detach & Weld/Split Chris then shows us how we can detach parts of the e-mesh into a separate object, and also how we can attach meshes together. Chapter 04: Manipulation & Soft Selections Here we learn how we can effectively manipulate the sub elements of the mesh and how to use the soft selection system for more organic adjustments Chapter 05: E-Mesh - Smoothing & Material IDs Now we explore how we can define smoothing boundaries on our mesh and also how to define material ids, allowing more than one material on a single scene object. Chapter 06: E Poly - Structure & Sub-Objects Now we have a decent grasp of the E Mesh Chris moves on to explore the E Polys unique features. We make a start with its sub elements. Chapter 07: Edge-Rings & Loops
A Key feature of the E Poly are the Edge Ring and Loop selection and editing tools. We take a brief look at these features here. (We will return to this topic in-depth in DVD 4 in the series on Sub-D modelling). Chapter 08: Setting-Up The Go-Cart Frame Now we have a firm grasp of both mesh types, we move on and start preparation for modelling elements of our go-cart model using poly modelling techniques. Chapter 09: Continuing The Frame Chris shows us how to model the entire carts frame from a Primitive, using an E Poly centric workflow. Chapter 10: Refining The Frame We then return the basic frame and refine it further in a number of areas using a variety of tools. Chapter 11: Modelling Tips & Best Practices With the modelling out of the way Chris runs through a number of modelling tips and best practices. Chapter 12: Scene Organisation Techniques And we complete this DVD with a look at some methods you can use to better organise your modelling. |
Search
Browse Items
- 3D Total: Painting Armour (2D) - Digital Painting Tutorial
- 3D Total: Speed Painting (2D): V3 - Digital Painting Series
- 3D Total: 3D Environment Lighting - 3dsmax
- 3D Total: 3D Environment Lighting - Cinema4D
- 3D Total: Creature Concept Design - Tutorial eBook
- SmudgeGuard - Cool Black
- 3DTotal: Aquarium (3D) - Softimage XSI
- 3D Total: Joan of Arc (3D) - Cinema4D
- SmudgeGuard - Cool Black
- 3D Total: Bugatti Veyron (3D) - Car Modelling Tutorial - Maya





