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Topics Covered Chapter 01: Envelopes & MirroringHere we look at how the Skin modifiers envelopes can be mirrored from one side of the rig to the other, saving on setup time. Chapter 02: Include / Exclude Chapter 03: Vertex Weighting / Painting Weights Chapter 04: Painting Blend Weights Chapter 05: Adding Muscle Bones Chapter 07: Skin Deformers Chapter 08: Dynamic Belly With Springs Chapter 09: Controlling Springs With Script Chapter 10: Skin Utilities Reviews & Customer Feedback "I recently purchased Paul Neale's first DVD title in his intermediate character rigging series and I am delighted to report that Mr. Neale is a very efficient and cogent teacher in addition to his well-known skills as one of the most talented character animators in the business. Paul makes certain to explain the rationale behind his choices as he assembles the extremely well-designed character rig so that a viewer can understand how and why to adapt the techniques to real world projects. I've already revised one of my own rigs based on Mr. Neale's suggestions and I am eagerly anticipating the opportunity to build my next rig from scratch following his recommended workflow." "Using this set of DVDs and study of the "Animators Survival Kit" have done more for my knowledge over some focused weekends than my University Computer Imaging program did over 9 credit hours. It was awesome to learn from real world experiences"
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In this DVD Paul deals with many of the aspects of skinning a character using 3dsmax's Skin modifier. Starting with weighting via envelopes Paul then moves on to build on this foundation with weight painting and blending. Further control is then added via muscle bones, skin deformers and springs for dynamic flexing of the Ogre's stomach.




