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Topics Covered Chapter 01: Creating The FK SpineHow to create a Forward Kinematic based spine rig. Chapter 02: Control Objects Chapter 03: Constraints & Wiring Paramaters Chapter 04: Leg & Reverse Foot Rig Chapter 05: Scripted Custom Attributes Chapter 06: Modifying Custom Attributes Chapter 07: Reactor Controllers Chapter 08: Leg Stretch System Reviews & Customer Feedback "I recently purchased Paul Neale's first DVD title in his intermediate character rigging series and I am delighted to report that Mr. Neale is a very efficient and cogent teacher in addition to his well-known skills as one of the most talented character animators in the business. Paul makes certain to explain the rationale behind his choices as he assembles the extremely well-designed character rig so that a viewer can understand how and why to adapt the techniques to real world projects. I've already revised one of my own rigs based on Mr. Neale's suggestions and I am eagerly anticipating the opportunity to build my next rig from scratch following his recommended workflow." "Using this set of DVDs and study of the "Animators Survival Kit" have done more for my knowledge over some focused weekends than my University Computer Imaging program did over 9 credit hours. It was awesome to learn from real world experiences"
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In this DVD Paul will take you through rigging the Ogre’s Spine using an FK system in conjunction with wired control objects. He then demonstrates how to create an inverse foot rig using reactor controllers and scripted custom attributes to facilitate a smooth foot-roll system. Finally we learn how to modify the leg bones using expression controllers to create a working leg stretch system.




