Ballistic Books - Supporting the CGSociety
Ballistic Publishing proudly supports the CGSociety by offering a range of services to connect, inform, educate and promote, by celebrating achievement, excellence and innovation in all aspects of digital art.
d'artiste: Concept Art

www.ballisticpublishing.com
 
d'artiste: Concept Art presents the techniques of leading concept artists Viktor Antonov, George Hull, Andrew Jones and Nicolas “Sparth” Bouvier.

In this masterclass tutorial book, these four authors bring readers through concept art techniques used to create environments, characters and machinery for film, television and video games.
Each master artist presents their unique approach through a series of step-by-step tutorials from initial sketch through to concept completion .

d'artiste: Concept Art dedicates a section to each master artist, including a personal gallery, biography, up to 26 pages of tutorial content each and an invited artist gallery featuring 92 artworks from talented concept artists worldwide.

d'artiste: Concept Art features step-by-step tutorials from each master artist from initial sketch to concept completion. Tutorials include:

  • Matrix Revolutions: Machine City
  • Matrix Revolutions: APU Battle Sentinel
  • Matrix Revolutions: Hand of God
  • Seen it all
  • Studio City
  • Lesser Evil
  • Unicorn of the Apocalypse
  • Ellipsoid Complex
  • Feast of Destiny
  • The Crossing: Rooftops
  • The Crossing: Street-Level
  • The Colony: 19th Century City
d'artisté: Concept Art - Page Preview - Click thumb for larger image
   
Spectacular Concept Art Galleries
Complementing each artist’s master class tutorials are numerous concept artworks personally selected by the authors for critique and commentary.

These works are invited by the respective authors or submitted by the community, making the d’artiste series a unique blend of tutorial and artistic content.

Superior Quality
Ballistic Publishing is renowned for its extraordinarily high quality publications. Each published image is hand-tweaked and color-corrected to ensure that the transfer from the computer monitor to print is accurate and outstanding in quality. d’artiste books are uniquely presented in a slipcase, to ensure protection while being a distinctive showcase title.

The d'artiste series
The d'artiste imprint (pronounced dah-tee-st) means both "of the artist" and "digital artist". Each d'artiste title features step-by-step tutorials presented by the master artists. In addition to these master class tutorials, d'artiste also showcases galleries of work from the artists and the community at large.

This unique mix of content gives the reader a comprehensive and personal insight into the master artists, their approaches, techniques, influences and works.
The Artists
Andrew Jones is the Creative Director of Massive Black, a high caliber outsourcing studio for the video game industry. Andrew’s vision has guided the visual direction of Nintendo’s AAA Metroid Prime franchise, and he has also worked on PC, console and handheld games. Andrew began his career working at Industrial Light and Magic. He has since gained recognition as a leader in the digital art field, is a co-founder of www.ConceptArt.org, and teaches conceptual art workshops around the world. Andrew’s current creative passion is airbrush bodypainting of naked models, circus performers and acrobats.
Viktor Antonov art-directed and did concept design for Valve’s acclaimed ‘Half-Life 2’. He holds a transportation design degree from Art Center College of Design, and has over 10 years of experience in the entertainment industry as a matte painter, conceptual designer, art director and production manager. He was a designer for the animation feature film ‘Renaissance’, a futuristic thriller which opened in March 2006, and did matte paining for the sci-fi series ‘Skyland’. Viktor recently founded the entertainment design studio The Building, in Paris France. He is currently working on an illustrated novel, ‘The Colony’, and is a visiting design instructor at the Baden-Wüerttemberg Film Academy.
George Hull is a film designer who worked on ‘Matrix Reloaded’ and ‘Matrix Revolutions’ as a conceptual illustrator and then Senior Visual Effects Art Director. George holds a BSA Degree in Industrial Design and started as a conceptual vehicle designer for Chrysler and Ford Motors before joining Lucasfilm’s ILM creative team in 1994 to become a Visual Effects Art Director. George’s work spans more than 16 films including:  ‘V for Vendetta’, ‘Finding Nemo’, ‘Mission: Impossible’, ‘Constantine’, ‘Jurassic Park: The Lost World’, the special editions of ‘Star Wars’, ‘The Empire Strikes Back’, and ‘Return of the Jedi’, ‘Star Trek Generations’, ‘Twister’ and the Oscar winning ‘Forest Gump’.
Nicolas "Sparth" Bouvier has been an active artistic director and concept designer in the gaming industry since 1996. Born in France, he now lives in Dallas, Texas, where he is working for the company ID Software. He admits a fascination for technological discoveries, space, all sorts of flying objects, as well as for everything connected to the depiction of the future.  One of his great passions is contemporary architecture, where he applies principles in his own art, with an experimental and original approach. He also harbors a fascination for modern skyscrapers, although he admits that he wouldn’t be able to live too high above the ground himself.
d'artiste: Concept Art
www.ballisticpublishing.com

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