| In the third DVD of this series on Maya Fluid Effects, effects animator David Schoneveld reveals the numerous methods he uses to create and control fluid explosions, covering dynamic, non-dynamic and texture-based effects. He teaches you how to use, and maintain control of fields with fluid containers. The lesson also covers the basics of flame construction, and explains how to use the Maya presets to build effects quickly and efficiently.
Over 2 hours of lecture.
Topics Covered
Basic Flame Construction
Density Field Controlled Explosions
Temperature Controlled Explosions
Non-dynamic Explosions
2D Explosions
Creation of Dynamic Lava
Chapters
01. Density Field Driven
02. Temperature Driven
03. Fuel Temperature Driven
04. 2D Explosions
05. Non-Dynamic Explosions
06. Non-Dynamic Water Explosions
07. Non-Dynamic Puff
08. Lava from Goo
09. Flame Basics
Instructor Bio
David Schoneveld is an effects animator at Luma Pictures in Santa Monica, California. Most recently, he worked on Sky Captain and the World of Tomorrow , where he used Maya Fluid effects for the underwater battle scene. Beginning his career as a compositor gave David a unique perspective on the integration of fluids and effects into the production pipeline. He holds a BA in Integrated Art from Pennsylvania State University, and a Bachelor of Applied Science in Computer Animation from Ex'pressions Center for New Media. David's other credits include Into the Blue , Crash , Cursed and The Cave .

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