| When working from a design brief, idea generation is one of the most difficult aspects of the job. This lecture has two main components, each covering an important part of the design process. First, you will see how designs are generated, by watching Feng sketch over forty rough thumbnails and quick silhouettes. The sketches are then critiqued in order to identify the most visually successful. The entire lecture focuses on a single client brief: melee-style gladiator fighting robots of the future.
The software used in this DVD is Corel Painter.
Topics Covered
Thumbnail Generation
Rough Sketching
Finding Silhouettes
Generating Ideas
Design Exploration
Critiquing Designs
Chapters
01: Introduction
02: Getting Started
03: Design Variations
04: Strong Silhouettes
05: Line Sketching
06: Picking Ideas
07: Thumbnail Line-Up
08: Finishing Touches
09: Credits
Instructor Bio
Feng studied industrial design at the Art Center College of Design. He has since then worked on a diverse array of projects, including video games, TV commericals, film design and amusement park rides. Clients include Lucasfilm, Disney, Blur Studio, Electronic Arts, GT Interactive, Origin Systems, Microsoft, Film Roman, Universal, Warner Brothers and Sierra. For Lucasfilm, Zhu focused on new environments, and hard-surface designs including vehicles, droids and props for Star Wars: Episode III.

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