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  Ballistic Books - Supporting the CGSociety
Ballistic Publishing proudly supports the CGSociety by offering a range of services to connect, inform, educate and promote, by celebrating achievement, excellence and innovation in all aspects of digital art.
CG Challenge: Machineflesh

www.ballisticpublishing.com
 
CG Challenge - Machineflesh

Machineflesh is the first book in the CG Challenge series featuring the artwork and techniques of artists participating the online CG Challenges organized by CGNetworks.com and CGTalk.com. Machineflesh comprises of tutorials and artwork from the contestants of the Machineflesh Challenge (16 March – 18 June 2004). Machineflesh is produced to the highest standard by the award-winning Ballistic Publishing team. 96 pages of the book are packed with surreal and fantastic computer imagery emerging from the world’s most prominent community of digital artists. In addition to an incredible selection of artwork related to the Machineflesh contest theme, the book delves in-depth into eight of the winning entries for the CG Challenge contest.

Support the CG Challenges
With unreserved support from the community to produce these books documenting the CG Challenges, proceeds from sales will fund current and future CG Challenges run on CGNetworks.com. CG Challenges are free to enter and you can participate at http://www.cgnetworks.com/challenge/.
 
Machineflesh Page Preview - Click thumb for larger image    
   
 
 
The Machineflesh Challenge
The Machineflesh Challenge (CG Challenge XV) run by CGNetworks from 16 March-18 June 2004 was sponsored by Boxx Technologies, Wacom, NVIDIA, Discreet, The Gnomon Workshop and Ballistic Publishing. The Challenge received over 1,400 entries in the 3D category and over 700 2D entries, making it almost twice as large as the previously run Challenge, and setting the record as the largest online art contest ever run! Combining two popular themes (characters and machines), contestants were tasked to create an image depicting a mechanically altered or enhanced organic lifeform.

The CG Challenges are the largest online art contests of their kind, with huge amounts of sponsorship and publicity for each Challenge. Working within guidelines and software limitations, artists are challenged to create outstanding artworks based upon set themes while showing their work-in-progress to the community.
 

Detailed ‘making ofs' are written by winning CG Challenge artists in both 2D and 3D categories:

Winner 3D
Krishnamurti M. Costa
(Antropus)
Califonia, USA

    Winner 2D
Daryl Mandryk
(Blackarts)
Vancouver, CANADA
 
    1st Runner Up 3D
Greg Petchkovsky
(gjpetch)
Sydney, AUSTRALIA
 
    1st Runner Up 2D
Jeff Rey
(Goli)
FRANCE
 
    2nd Runner Up 3D
Ila Soleimani
(ila_Solomon)
Tehran, IRAN
 
   

2nd Runner Up 2D
Damian Bajowski
(mime_evermotion)
Evermotion, POLAND

 
    3rd Runner Up 3D
Bernado Delgado
(Bernado D)
Colima, MEXICO
 
    3rd Runner Up 2D
Francis Tsai
(francis001)
California, USA
 
CG Challenge: Machineflesh
www.ballisticpublishing.com
 

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