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Machine Phase

www.ballisticpublishing.com
 
Machine Phase

Machine Phase: Booby Trap is a graphic novel and behind-the-scenes look at Dean Fowler's Machine Phase universe. In addition to the graphic novel, the book features the 'Making of Machine Phase: Booby Trap' which shows how Dean and a team of artists brought Machine Phase into existence along with the 3D tools and techniques they used.

Machine Phase is a rich, stylish universe from the fertile imagination of Dean Fowler. It has expanded to encompass a movie screenplay, video game concept, toys, and a graphic novel.
In the graphic novel 'Machine Phase: Booby Trap', the action picks up just before the main part of the feature story begins and gives us a taste of what it's like to live under the rule of a beautiful, malevolent, super-intelligent, machine tyrant. We get a glimpse at the twisted fate of men ruled by powerful machines that lust and hate; where flesh and metal collide and "Everyone's dying to make the perfect world..."
Machine Phase Page Preview - Click thumb for larger image
The Making of

Over half of the 'Machine Phase: Booby Trap' book contains behind-the-scenes creation of the graphic novel. The 'Making of' starts with the blocking in of ideas before moving onto lighting, modeling and rigging, then materials and rendering. Individual scenes are explained such as covers and complex environments.

A pencil to pixels feature shows the development of the major characters from initial concept sketches through to final renders and an artist gallery shows the personal artwork of the team including: Rolf Mohr, Chung Ho Kan, Ed Lee, Kevin Lanning, Pascal Blanché, and Chris Jacobs.

About Dean Fowler

Dean's entertainment career started when he formed the rock band Disturbance with his brother Dan in 1987. Disturbance signed a major publishing deal and a recording contract and toured with many of the major 80s rock bands. After Disturbance disbanded, Fowler began his career in 3D animation. He started as an animator with NovaLogic, one of the largest video game developers and publishers in the United States.

He worked on several titles including the Comanche series, Delta Force and Armored Fist. After five years with NovaLogic Dean began a collaboration with Brian Gorne as they developed a CGI film called Machine Phase. Fowler currently works independently for Motion Media were he is responsible for all 3D production as well as training and tech support for all clients. His clients have included: EA Games, Universal Entertainment, Bravo, Disney, Discovery Channel, NBC, Dolby Digital and many more.


Machine Phase
www.ballisticpublishing.com

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